Kroot Carinvore-The kroot carnivore squad is the basic Melee/Close ranged squad for the Tau. They are one of the 2 squads that can detect infiltrated units, making them quite an important part of the army. The pathfinders, although they look similar to the Fire warriors, do not have the Fire warriors range, so they do tend to get in close.
It is best that the pathfinders dont travel alone. The pathfinders are a scout squad, so they are weak, and they dont have stealth or jet packs to get away. The pathfinders, being a more advanced scouting squad, can mark enemies, which will light them up for a bit, making them more vulnerable to the Tau weapons. The pathfinders have one of the farthest sight ranges in the game, making them a nice combo with the Fire warriors. Pathfinders- The Pathfinders are the advanced Tau scouting unit. But, with only 1000 health, the Tau commander is a squishy unit who cant take too much punishment. The tau commander, with all his weapon upgrades, does make him effective towards all units. Another of his abilities is a high powered plasma shot that will ignore armor. The Tau commander has several special abilities, first among them being that he can set down snare traps, which will stealth and when walked over by an enemy, will root them in place for a certain amount of time. This unit, can be upgraded with a jump pack, a flamer, a missle pod, and 2 plasma rifle upgrades. Tau Commander-The Tau Commander, is your hero unit. They are great to use with the Fire warriors since they cannot be detected, and can get rid of Fog of War, allowing for the long range of your fire warriors. This unit, when capturing a strategic point or other capture points, will stay stealthed, making it a lot safer to send them out to capture.
#Tau dawn of war upgrade
They have the optional upgrade to equip the squad with jetpacks, allowing for hit and runs, or a quick escape from certain death.
XV15 Stealth team-These stealth warriors are your basic scouts, they are not as powerful as many other units, but they can stealth, which makes them much more dangerous, they can be upgraded with a commander unit, and more high tech laser weapons. The fire warriors long range does mean that they stay back during fights, making them a bit open to a flank or stealth unit to come around a deal some damage, since they cannot detect stealth themselves. The commando fire warrior will give the squad the option for photon grenades. The shield drone, as given by the name, gives the squad a shield to protect from some damage. They are mildly up gradable with the option for a commando fire warrior and a shield drone. The ECB can repair all vehicles and battlesuitsįire warriors-The fire warriors are the Tau’s signature units, they rely on long range high damage shots. You have a limit of 4 that you can have out on the field at one time. Much like with other builder units, it builds all the stuff for the Tau. The mont'ka will give you access to the Hammerhead gunship, and the XV8 Crisis Battlesuit.Įarth Caste Builder-The ECB is the basic builder unit for the Tau. The kauyon command post gives you a great upgrade to your fire warriors and kroots, it gives the option for kroot hounds and the krootox. Each one gives you special upgrades that are good for different things. You can only choose to build one, and once you do, you cant build the other. For example, there are 2 buildings in the Tau arsenal: the kauyon command center, and the mont'ka command center. Its more of a decision as to how you want to play, and what you want to sacrifice, rather than what you want to play with, and have everything open to you. First thing that everyone needs to know about the Tau, is that they are diverse. I felt like someone needed to make an at least, slightly passable guide, so here it is.
#Tau dawn of war how to
Just to make a quick note, this is less about how to play the tau, and more just simple information for the tau, but the reason for it is because when i made it, there were 3 guides out, all with just 1 sentence.